Code.org has developed a free elementary school curriculum that allows even the youngest students to explore the limitless world of computing. There are three levels of computer science at the elementary school level:
The courses blend online, self-guided and self-paced tutorials with “unplugged” activities that require no computer at all. Each course consists of about 20 lessons that may be implemented as one unit or over the course of a semester. Each lesson may be implemented within a standard 45-50 minute class period. The courses have been designed for students of all ages and align to CSTA Computer Science and ISTE standards, and reinforce concepts and skills taught in other subject areas by integrating national Math, English Language Arts, and Science standards.
Learn more about our K-5 courses.
Free professional development workshops (US only): Code.org is offering free workshops for K-5 educators and content-area teachers (librarians, tech-ed specialists, etc.) interested in teaching the Code.org elementary school computer science curriculum. The workshop will cover content for all three courses and teachers will receive the supplies they need to teach the course- at no cost.
These workshops will be led by experienced Code.org K-5 Facilitators in over 60 cities across the United States.
There are two interdisciplinary modules at the middle school level: CS in Science and CS in Math. Each module exists as multiple sets of topical lessons that are able to be integrated into pre-existing Science and Math classes.
Code.org has partnered with the award-winning Project GUTS (Growing Up Thinking Scientifically) to deliver a middle school science program consisting of four instructional modules and professional development for the introduction of computer science concepts into science classrooms within the context of modeling and simulation. The goal of the program is to situate computer science practices and concepts within the context of life, physical, and earth sciences and prepare students to pursue formal, year-long courses in computer science during high school. The CS in Science program is aligned to the Next Generation Science Standards. Visit the program page, or download a brief or full description.
Code.org has partnered with Bootstrap to offer their introductory curriculum, which teaches algebraic and geometric concepts by having students program their own video games. Bootstrap focuses on order of operations, the Cartesian plane, function composition and definition, and solving word problems within the context of video game design. By shifting classwork from abstract pencil-and-paper problems to a series of relevant programming problems, Bootstrap demonstrates how algebra applies in the real world, using an exciting, hands-on approach. Bootstrap is aligned to the Common Core Standards for Mathematics. Visit the program page or download a description.
Leveraging years of research by the National Science Foundation, the core courses in Code.org's high school package, Exploring Computer Science and Computer Science Principles have been designed to broaden participation in secondary computer science and prepare students for post-secondary experiences related to computing or college majors in computer science.
Exploring Computer Science is a nationally recognized introductory college preparatory computer science course and includes curriculum, professional development, and assessments. ECS is composed of six foundational units with lessons that are designed to promote an inquiry-based approach to teaching and learning foundational concepts in computer science and highlighting the computational practices and problem solving associated with doing computer science.
The PD experience for ECS is based on three major pillars: computer science content/concepts, inquiry, and equity.
The College Board has proposed a new AP® course called AP® Computer Science: Principles. The course is designed to be far more than a traditional introduction to programming - it is a rigorous, engaging, and approachable course that explores many of the big, foundational ideas of computing so that all students understand how these concepts are transforming the world we live in. The official AP® exam is set to go live in the 2016-17 school year with an exam and portfolio-based assessment.
Find more information about the CS Principles project at: http://apcsprinciples.org/
AP® is a registered trademark of the College Board.
Code.org is currently creating a complete curriculum consisting of daily lesson plans, videos, tutorials, and assessments that covers the learning objectives from the CS Principles Curriculum Framework document. Check back often as batches of lessons will be released on a rolling basis from now until Summer 2015 when the entire curriculum will be publicly available.
The entire curriculum and the accompanying professional development is scheduled to be ready by Summer 2015.
The resources will be distributed under a Creative Commons License.
Several documents describe the overarching themes and direction of the course.
The first batch of lessons is broken into 4 sections. See this section-by-section overview
Unit 1 is undergoing field testing. Drafts of lesson plans will be published here.
Code.org’s CS Principles curriculum will be released publicly on a rolling basis during the 2014-15 school year as lessons are tested in classrooms and supporting materials refined. They will still be considered “drafts” at that point, but they will at least have gone through one iteration of testing with real teachers.
Yes, please! Once lessons are published on the website we will invite anyone and everyone to try them out - both the lessons and any new tools or software - and let us know how it went. We are open to changes to lessons or alternatives to certain lessons so please send us your feedback.
We are hoping that our curriculum will be a form of living document and not something set in stone. The process for giving feedback and making suggestions will be outlined at the time lessons go online.
In-person professional development for the Code.org CSP course will be available in select partner districts starting in summer 2015. After one year of piloting and refining the PD program we will make all of our PD agendas, schedules, and other materials available to the public. This includes all of our online and in-person PD programs.
Other updates about the course and how to find out more about it and how to teach it will also be published here.
As of Summer 2014 an initial draft of the curriculum and its lessons has been conceptualized and written by the original team of high school teacher authors. During the 2014-15 school year, those lessons will be refined by Code.org to make them “classroom-ready” for a small group of teachers who are field testing in real live classrooms.
The lessons will be prepared and delivered to field testers in batches of 15-20 lessons - enough to cover 4-6 weeks' worth of school. Once a batch of lessons is prepared for field testing, the batch is delivered to teachers who will test the lessons in their classrooms.
After reviewing and debriefing the batch of lessons, we will make any appropriate revisions to the curriculum where necessary, and then publish the batch of lessons on the Code.org website in beta for review and testing by anyone who would like to try it out.
The first field tested lessons should be available online starting in late October 2014 with subsequent batches published on a rolling basis after they have been field tested.
Field testers will receive a batch of lessons and review them with the Code.org team in preparation for testing them in the classroom. Teachers use a lesson or group of lessons in their classrooms and provide feedback about everything from whether or not the goals of the lesson were clearly communicated, to whether the activity worked, to typographical errors in the text. Teachers then gather with Code.org staff at the conclusion of a batch to discuss and review how things went overall. That feedback is then taken by Code.org staff to make revisions to lessons (and possibly software) before publishing in beta.
One major reason is that many new online software tools are being developed for the curriculum by Code.org that currently only exist in prototype and are not ready to perform at scale. When we publish a lesson online we would like the tools to be immediately useable to a wide audience. So some delays in publishing a lesson online are to ensure that tools which are integral to a lesson are actually useable.
There is a similar reason for the lesson plans themselves: when published at scale, even in beta, we would like lessons to have been tried out at a small scale first so that what we publish online has had some real world exposure. The field testers will let us know what works for them and what doesn’t so we can know if we’re at least on the right track.
Previous sample resources
Find more information at: csprinciples.org
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