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What is a maker? Makers invent, explore, innovate, and create using technology like development boards, robotics, 3D printing, programming, and more. Maker education takes STEM (Science, Technology, Engineering, Mathematics) a step further by inviting hands-on experience and collaboration into the classroom to help teach problem solving and critical thinking. Code.org has previously incorporated maker education into our CS Discoveries curriculum, but we're now proud to provide new offerings for a variety of classrooms!
Every day, we use devices that help us accomplish tasks both big and small. When students learn to program these devices, foundational computer science comes alive! In this standalone unit, students will learn the fundamentals of programming devices.
Grades: 6-12
Duration: 25 hours
To support teachers in getting stated with this new physical computing unit we have created a self-paced online professional learning unit.
Through completing this 100-minute online unit, participants will:
Code.org has partnered with the Micro:bit Educational Foundation to offer teachers several resources on using the BBC micro:bit device as an extension to our CS Fundamentals curriculum.
With these resources — including booklets, videos, posters, and more — it will be easier than ever for classrooms to utilize the micro:bit within Code.org courses.
Interested in incorporating physical computing, maker education, and/or robotics into your Hour of Code event? Find relevant activities here, and see below for a video to engage your class and tweets from Hour of Code 2022 classroom events!
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