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Course 4 | Lesson 16

Bee: Functions with Parameters


Lesson time: 30 Minutes

Lesson Overview

This short stage illustrates how students can use their new skills with functions and parameters to change direction using binary logic.

Teaching Summary

Getting Started

Introduction

Activity: Bee: Functions with Parameters

Bee: Functions with Parameters

Lesson Objectives

Students will:

  • Edit existing functions to make them work for specific tasks
  • Combine similar functions into a single one by utilizing parameters

Getting Started

Introduction

This lesson gets complicated rather quickly. If your students had an easy time with previous lessons, then they should be able to keep up just fine. If, however, they found the previous stages difficult, you may want to have them revisit Play Lab: Functions with Paramaters first. In this Bee level, students will not only be using multiple parameters iside their functions, they will also be using binary flags (left = 0, right = 1) to allow for logic decisions.

Connections and Background Information

PARCC / Smarter Balanced Assessment Skills

  • Click / tap
  • Drag and drop
  • Select object
  • Select and drag / slide
  • Use video player

ISTE Standards (formerly NETS)

  • 1a. Apply exitisng knowledge to generate new ideas, products, or processes
  • 1c. Use models and simulations to explore complex systems and issues
  • 4b. Plan and manage activities to develop a solution or complete a project
  • 6a. Understand and use technology systems
  • 6c. Troubleshoot systems and applications
  • 6d. Transfer current knowledge to learning of new technologies

CSTA K-12 Computer Science Standards

  • CL.L1:3-02 Work cooperatively and collaboratively with peers teachers, and others using technology
  • CT.L1:3-01 Use technology resources (e.g., puzzles, logical thinking programs) to solve age appropriate problems
  • CT.L1:6-01 Understand and use the basic steps in algorithmic problem-solving
  • CT.L2-01 Use the basic steps in algorithmic problem solving to design solutions
  • CT.L2-06 Describe and analyze a sequence of instructions being followed
  • CT.L2-12 Use abstraction to decompose a problem into sub problems
  • CT.L2-14 Examine connections between elements of mathematics and computer science including binary numbers, logic, sets, and functions
  • CT.L3A-03 Explain how sequence, selection, iteration, and recursion are building blocks of algorithms
  • CPP.L1:6-05 Construct a program as a set of step-by-step instructions to be acted out
  • CPP.L1:6-06 Implement problem solutions using a block-based visual programming language

Next-Gen Science Standards

  • 3-5-ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem

Common Core Mathematical Practices

  • 1. Make sense of problems and persevere in solving them
  • 2. Reason abstractly and quantitatively
  • 4. Model with mathematics
  • 6. Attend to precision
  • 7. Look for and make use of structure
  • 8. Look for and express regularity in repeated reasoning

Common Core Math Standards

  • 4.OA.C.5 Generate a number or shape pattern that follows a given rule. Identify apparent features of the pattern that were not explicit in the rule itself

Common Core Language Arts Standards

  • L.3.6 Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships
  • L.4.6 Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal precise actions, emotions, or states of being and that are basic to a particular topic
  • L.5.6 Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal contrast, addition, and other logical relationships