3

Course 3 | Lesson 3

Artist


Lesson time: 30 Minutes

Lesson Overview

This course is a review of artist concepts from Course 2. Students will draw images with the artist using a combination of sequences and loops.

Teaching Summary

Getting Started

Introduction

Activity: Artist

Artist

Extended Learning

Extension Activities

Lesson Objectives

Students will:

  • Count the number of times an action should be repeated and represent it as a loop
  • Divide the number of degrees in a circle into even segments
  • Calculate the angles in equilateral and 30 60 90 triangles
  • Given a perimeter and one side of a rectangle, calculate the remaining sides
  • Identify symmetrical shapes
  • Decompose a shape into its smallest repeatable sequence

Getting Started

Introduction

Review with students the basic maze navigation, particularly:

  • Moving vs Jumping
  • Turning by degrees
  • Looping

Activity

Artist

In the Artist levels students are not constrained to 90 degree angles. Having protractors available can be help students better visualize the angles they need.

Extended Learning

Use these activities to enhance student learning. They can be used as outside of class activities or other enrichment.

The Copy Machine

  • Give students two pieces of paper
  • On one sheet have the students draw a simple image
  • On the second sheet draw instructions for recreating that image commands to move straight and turn at various angles.
  • Trade instruction sheets and attempt to recreate the image using only the provided instructions.

Connections and Background Information

PARCC / Smarter Balanced Assessment Skills

  • Click / tap
  • Drag and drop
  • Select and drag / slide
  • Select object
  • Use video player

ISTE Standards (formerly NETS)

  • 1.a - Apply existing knowledge to generate new ideas, products, or processes.
  • 1.c - Use models and simulation to explore complex systems and issues.
  • 4.b - Plan and manage activities to develop a solution or complete a project.
  • 6.a - Understand and use technology systems.
  • 6.c - Troubleshoot systems and applications.
  • 6.d - Transfer current knowledge to learning of new technologies.

CSTA K-12 Computer Science Standards

  • CT.L1:3-01. Use technology resources (e.g., puzzles, logical thinking programs) to solve age appropriate problems.
  • CL.L1:3-02. Work cooperatively and collaboratively with peers teachers, and others using technology.
  • CPP.L1:6-05. Construct a program as a set of step-by-step instructions to be acted out.
  • CPP.L1:6-06. Implement problem solutions using a block-based visual programming language.
  • CT.L2-01. Use the basic steps in algorithmic problem solving to design solutions.
  • CT.L2-06. Describe and analyze a sequence of instructions being followed.
  • CT.L2-08. Use visual representations of problem states, structures, and data.
  • CT.L2-12. Use abstraction to decompose a problem into sub problems.

Next-Gen Science Standards

  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

Common Core Mathematical Practices

  • 1. Make sense of problems and persevere in solving them.
  • 2. Reason abstractly and quantitatively.
  • 4. Model with mathematics
  • 5. Use appropriate tools strategically.
  • 6. Attend to precision.
  • 7. Look for and make use of structure.
  • 8. Look for and express regularity in repeated reasoning.

Common Core Math Standards

  • 3.OA.3 - Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities.
  • 3.G.A.2 - Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the whole.
  • 4.NBT.B.4 - Fluently add and subtract multi-digit whole numbers using the standard algorithm.
  • 4.MD.A.3 - Apply the area and perimeter formulas for rectangles in real world and mathematical problems.
  • 4.MD.C.5 - Recognize angles as geometric shapes that are formed wherever two rays share a common endpoint, and understand concepts of angle measurement.
  • 4.MD.C.7 - Recognize angle measure as additive.
  • 4.G.A.1 - Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines.
  • 4.G.A.2 - Classify two-dimensional figures based on the presence or absence of parallel or perpendicular lines, or the presence or absence of angles of a specified size.
  • 4.G.A.3 -Recognize a line of symmetry for a two-dimensional figure as a line across the figure such that the figure can be folded along the line into matching part.
  • 5.NBT.B.5 - Fluently multiply multi-digit whole numbers using the standard algorithm.
  • 5.G.A.2 - Represent real world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.

Common Core Language Arts Standards

  • L.3.6 - Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships.
  • L.4.6 - Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal precise actions, emotions, or states of being and that are basic to a particular topic.
  • L.5.6 - Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal contrast, addition, and other logical relationships