15

Course 3 | Lesson 15

Bounce


Lesson time: 30 Minutes

Lesson Overview

In this special level students get to build their own Flappy Bird clone. By using event handlers to detect mouse clicks and object collisions.

Teaching Summary

Getting Started

Introduction

Activity: Bounce

Bounce

Extended Learning

Extension Activities

Lesson Objectives

Students will:

  • Match blocks with the appropriate event handler
  • Create a game using event handlers
  • Share a creative artifact with other students

Getting Started

Introduction

Lesson Tip

Students will have the opportunity to share their final product with a link. This is a great opportunity to show your school community the great things your students are doing. Collect all of the links and keep them on your class website for all to see!

Activity

Bounce

In the final stage of this lesson students are able to tweak their game to make it unique - encourage them to see how different they can make each game within the constraints provided.

Extended Learning

Use these activities to enhance student learning. They can be used as outside of class activities or other enrichment.

Look Under the Hood

When you share a link to your game, you also share all of the code that goes behind it. This is a great way for students to learn from each other.

  • Post links to completed games online or on the board.
    • Make a game of your own to share as well!
  • When students load up a link, have them click the "How it Works" button to see the code behind the game.
  • Discuss as a group the different ways your classmates coded their games.
    • What suprised you?
    • What would you like to try?
  • Choose someone else's game and build on it. (Don't worry; the original game will be safe.)

Connections and Background Information

PARCC / Smarter Balanced Assessment Skills

  • Click / tap
  • Drag and drop
  • Scroll
  • Select and drag / slide
  • Select object

ISTE Standards (formerly NETS)

  • 1.a - Apply existing knowledge to generate new ideas, products, or processes.
  • 1.c - Use models and simulation to explore complex systems and issues.
  • 4.b - Plan and manage activities to develop a solution or complete a project.
  • 4.d - Use multiple processes and diverse perspectives to explore alternative solutions.
  • 6.a - Understand and use technology systems.
  • 6.c - Troubleshoot systems and applications.
  • 6.d - Transfer current knowledge to learning of new technologies.

CSTA K-12 Computer Science Standards

  • CL.L1:3-02. Work cooperatively and collaboratively with peers teachers, and others using technology.
  • CT. L1:3-01. Use technology resources (e.g., puzzles, logical thinking programs) to solve age appropriate problems.
  • CT.L1:6-01. Understand and use the basic steps in algorithmic problem-solving.
  • CPP.L1:6-05. Construct a program as a set of step-by-step instructions to be acted out.
  • CPP.L1:6-06. Implement problem solutions using a block-based visual programming language.
  • CT.L2-01. Use the basic steps in algorithmic problem solving to design solutions.
  • CT.L2-06. Describe and analyze a sequence of instructions being followed.
  • CT.L2-08. Use visual representations of problem states, structures, and data.
  • CT.L2-12. Use abstraction to decompose a problem into sub-problems.
  • CT.L2-14. Examine connections between elements of mathematics and computer science including binary numbers, logic, sets, and functions.
  • CT.L3A.03. Explain how sequence, selection, iteration, and recursion are building blocks of algorithms.

Next-Gen Science Standards

  • 3-5-ETS1-2. Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

Common Core Mathematical Practices

  • 1. Make sense of problems and persevere in solving them.
  • 2. Reason abstractly and quantitatively.
  • 4. Model with mathematics
  • 5. Use appropriate tools strategically.
  • 6. Attend to precision.
  • 7. Look for and make use of structure.
  • 8. Look for and express regularity in repeated reasoning.

Common Core Math Standards

  • 3.OA.3 - Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities.
  • 4.NBT.B.4 - Fluently add and subtract multi-digit whole numbers using the standard algorithm.
  • 5.NBT.B.5 - Fluently multiply multi-digit whole numbers using the standard algorithm.

Common Core Language Arts Standards

  • L.3.6 - Acquire and use accurately grade-appropriate conversational, general academic, and domain-specific words and phrases, including those that signal spatial and temporal relationships.
  • L.4.6 - Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal precise actions, emotions, or states of being and that are basic to a particular topic.
  • L.5.6 - Acquire and use accurately grade-appropriate general academic and domain-specific words and phrases, including those that signal contrast, addition, and other logical relationships.